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Levels Of Detail Podcast: My Inferior Fleshy Human Frame Edition (12.10.10)

Games and Gaming, News

The blatant inferiority of my biological existence has been made manifest. As I am made of wet flesh and fragile bone instead of strong, sleek, superior titanium, carbon fiber and electroactive polymer, I rolled and broke my ankle yesterday. This inevitable failing of my organic body has delayed the podcast by a day, something that will never occur again. As I write this, the weak analog uncertainty of flesh is giving way to the cold precision of machine, ensuring the podcast will never be delayed again. By this, at least. I make no promises for busy work, college insanity, and general laziness.

This week, we have the Parade of Stupid Company Executive Comments, we lament the sad passing of Raven Software’s independence and Warren Spector’s credibility as a game designer, and talk about two upcoming action/adventure game franchises involving tombs and the raiding thereof. Also, here’s a link to that YouTube video showing off just how realistic Gran Turismo 5 is.

LOD Podcast Episode 6 (12/10/10)

Stolen from http://www.flickr.com/photos/anders-vindegg/
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Levels Of Detail Podcast: Wherein We Argue About Stuff Edition (12.07.10)

Games and Gaming, News

Hello, listeners! For today’s episode of the Levels Of Detail Podcast, we have our first group review! The lucky first game to fall under our judgmental gaze just happens to be Super Meat Boy, a game we’ve been exhorting you to buy almost every other podcast (Spoiler: we like it a lot). Also, Australia decides to treat their adults like adults, we talk about the upcoming Introversion title, Subversion, I agree with Bobby Kotick about something, and Ben and I actually disagree about something! Shock! Horror! Listen!

LOD Podcast Episode 5 (12/07/10)