I don’t know what’s happening to gaming these days. In my day you had a fortress, you had a team, and you just went at it. It was like tag or flag football, the bedrock of any small town community. I know community isn’t in vogue these days. It’s one for one and all for none, it seems. I watch the television and it’s not more about team sports, its about the individual stars. A trophy for this, a medal for that.
It seems to me that nowadays, our fortress team games are obsessed with personal milestones. What sort of whacky combination of numbers have to be achieved today, I wonder. When I was younger, you just worried about how many times you fragged, and how many times you got fragged, and that was that. Now there are silly hats and punny little titles given to any number of strange number crunching.
Lately I’ve been wondering if it doesn’t have to do a little bit with things. What I mean is, too many people are in a rush to get things, get into the city, say, pick up a newer version of a pair of pants that have been perfectly fine these past five years. It’s not that I wouldn’t do it myself, if was a little bit younger, a little less wise, but it’s a shame all the same.
And seemingly, the company that, to be honest, makes me think more often of plumbing supplies than video gaming, has attached their weird and wonderful number crunching to getting more things. What’s wrong with a rocket launcher, I ask? Now you want a rocket launcher that does more splash damage, or less splash damage, maybe heats up your car on a cold morning.
It might be a bit much, I wonder.
But things move on, sure as taxes, or your toast getting inedibly dry after an endless conversation with a coworker you don’t like too much. I’m not one to complain about things. But it seems to me that the Team Fortress of today is a little too friendly, maybe, a little less fortressy. I don’t think we ever needed hats to really enjoy the game. We sure don’t need more things.
At least, I’d like to think so.