Thanks to darkf666 for the Old One. (http://darkf666.deviantart.com/)
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Lovecraft Wallows In A Starcraft II Loss

Features, Games and Gaming

It is harrowing to have the veil ripped away from ones eyes, the infinite horror of that nameless alien weakness.  I go to the study, go to my office, throw dinner parties, with never the glimmer of suspicion as to what eldritch terror will grab me from the dark, pull me into an mute stupour as your sixteen carriers run ragged over my full complement of siege tanks and level 3 upgraded marines (weapons and armour!).

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StarCraft II : The Eldritch Mystery of Custom Maps Part II

Features, Games and Gaming

Part I to this aimless ramble is here.

By not allowing users to distribute their custom maps and requiring  authentication to get a map hosted on their servers, Blizzard make themselves the middleman. They want to control the types of games you can play. Censoring out ones they don’t like so much, you know, with the iron-not-quite-gentle-fist-of-oh-watch-out-almost-Godwinned-this-post of corporate control.

But it’s really, I suspect, a way to monetize content. To take advantage of novel games that might get far more popular than one could reasonably expect; and even more harrowing, free.

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StarCraft II : The Eldritch Mystery of Custom Maps Part I

Features

It isn’t often I’m moved to rant about video games. There are plenty of other nerds with better thought-out opinions, usually supported by graphs and proofs and the phrases “non-trivial”, and “Let N be…”.

But this, this is a hill where I plant my flag, affix bayonets, and take a stand, with all the power in my laughably flabby body with questionable hygiene.

Custom. Maps. In StarCraft. II.

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Starcraft II on sale around the world

Games and Gaming, News

Long-awaited real-time strategy game (RTS) StarCraft II: Wings of Liberty has gone on sale after a 12-year wait. The game follows on from the 1998 release of StarCraft, putting the player in command of a group of humans battling for survival against an insect horde and telepathic aliens. StarCraft II now holds the record as the longest time between sequels. The first edition sold over nine million copies and is seen as one of the defining games of the genre, along with EA’s Command & Conquer.
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