StarCraft II : The Eldritch Mystery of Custom Maps Part II

Features, Games and Gaming

Part I to this aimless ramble is here.

By not allowing users to distribute their custom maps and requiring  authentication to get a map hosted on their servers, Blizzard make themselves the middleman. They want to control the types of games you can play. Censoring out ones they don’t like so much, you know, with the iron-not-quite-gentle-fist-of-oh-watch-out-almost-Godwinned-this-post of corporate control.

But it’s really, I suspect, a way to monetize content. To take advantage of novel games that might get far more popular than one could reasonably expect; and even more harrowing, free.

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StarCraft II : The Eldritch Mystery of Custom Maps Part I


It isn’t often I’m moved to rant about video games. There are plenty of other nerds with better thought-out opinions, usually supported by graphs and proofs and the phrases “non-trivial”, and “Let N be…”.

But this, this is a hill where I plant my flag, affix bayonets, and take a stand, with all the power in my laughably flabby body with questionable hygiene.

Custom. Maps. In StarCraft. II.

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Quake Live Has A Bad Idea

Games and Gaming, News

Quake Live is out of beta, and to ‘celebrate’, id software has rolled out two subscription plans to try and suck some money out of people still keen to play a 10-year old game. It’s a little bit ludicrous, I reckon. You can read on for some discussion of why I think so, beyond my usual crankiness and inveterate cheapness, and also for the details on the new subscriptions that will supplement the ‘Standard’ free version, which has been the only version until now. I might end up swearing a little bit, so there’s that to look forward to.

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Games and Gaming

He Went On To Exclaim

I would love to see us have an online Call of Duty world. I think our players would just have so much of a more compelling experience.” He answers “hopefully” to their follow-up question of whether this is coming, and goes on to explain that their customers have been “clamoring” for the opportunity to pay a monthly fee for multiplayer support, as demonstrated by how much they play for free: “I think our audiences are clamoring for it. If you look at what they’re playing on Xbox Live today, we’ve had 1.7 billion hours of multiplayer play on Live. I think we could do a lot more to really satisfy the interests of the customers. I think we could create so many things, and make the game even more fun to play. “

He went on to exclaim “I am so fucking high right now you couldn’t even believe it, man. I don’t even know where I am.”

Activision CEO Bobby Kotick, in the Wall Street Journal