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Levels Of Detail Podcast: Put On A Happy Face Edition (06.30.11)

Games and Gaming, News

Finally, we have good news to bring you, fair listeners! There’s the obvious announcements of Team Fortress 2 going free-to-play and the Supreme Court ruling video games as protected speech, but other, more subtle things, like LA Noire being announced for the PC and possibly the end of wireless bandwidth limitations. It can’t all be positive, Nintendo decided to kick some dirt in fans of quality JRPGs, Eve Online wants all your money, and Capcom’s rolling out a new and even more restrictive form of DRM, but on balance? I’d say this one’s pretty positive. Please, Share and Enjoy.

LOD Podcast Episode 32 (06/30/11)

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Levels Of Detail Podcast: Thinking With Alcohol Edition (04.23.11)

Games and Gaming, News

So, you might have heard about this game that came out this week, Portal 2. We wish we could blame all of our tardiness on that, but really, it was the foul invasion of Real Life into our little bacchanalian world of beer and gaming that caused the delay. However, we have Podcast for you regardless!

This week, we bemoan the prevalence of idiots on the Internet, both regarding the “backlash” against Portal 2 and the wild storm of rumors surrounding a supposed Wii 2 E3 debut, celebrate clever ways of defeating piracy, discuss the limited information about Prey 2, and promote PC Gamer’s debut of a 90 minute time-limited demo for Minecraft (which you can download here). Please, share and enjoy, and let us know what you think at LODpodcast@LevelsOfDetail.com.

LOD Podcast Episode 25 (04/23/11)

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Levels Of Detail Podcast: Golden Ticket Edition (03.30.2011)

Games and Gaming, News

No, it sadly isn’t a real Golden Ticket to Valve’s headquarters, but listener Katrel was nice enough to make it for us after our opining last week (he tells us he found it in a “box” of Portal 2), which takes the sting away a little. Thanks, Katrel!

This week has been slow for the gaming industry, allowing us to bring you all the news that is fit for your eagerly awaiting ears. We cover things like hacker troubles in Zynga-land, the state of PC ports, and how Nintendo is managing to mess up a product that is selling out anyways, as well as Metacritic’s lose-lose developer ratings system.

For feedback, complaints, and suggestions, hit us up at LODpodcast@LevelsOfDetail.com. If you’re listening to us via iTunes, please review us so we aren’t so sad and lonely.

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Levels Of Detail Podcast: Intensive Studies Edition (03.10.11)

Games and Gaming, News

We have returned! And by we, I mean me. I have returned. But we bring news with us! We lead off with a bit of indie game news, more updates in the ongoing battle of Sony v. Everyone on the Internet, we try to talk about video game films without blowing a gasket, Microsoft promises that Games for Windows Live will stop sucking soon, Nintendo’s plans to stop piracy are revealed, EA makes more tangible steps towards PC gaming, and the British worry that the 3DS will melt their eyes and empty their wallets. Please, share and enjoy, and talk back at us at LODpodcast@LevelsOfDetail.com.

LOD Podcast Episode 21 (03/10/11)

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Levels Of Detail Podcast: A Very Special Late Live Edition (03.01.11)

Games and Gaming, News

There’s something special waiting for you inside this episode of the LOD Podcast. What, you ask? Well, for one thing, we managed to actually get in the same room to record things. Will that carry over to an actual increase in quality? You decide, as we briefly cover such topics as the inevitable success of the Japanese 3DS launch, OnLive’s bold marketing push, and Activision seeing more dollar signs out of Guitar Hero; and speculate about the one of the first forays of popular music into narrative games. Listen, share it with your friends, and shoot us some feedback at LODpodcast@LevelsOfDetail.com

Games and Gaming

Mario Hates Apples

I asked Nintendo something that, though ridiculous, I know we’ve all wondered at some point: “Theoretically, could you ever imagine selling a Nintendo game in an app store—either Apple’s or Google’s.” Their answer? No.

From Cammie Dunaway, Nintendo of America’s executive VP of sales and marketing:

“You know, I really can’t. Our intellectual property like Mario like Zelda—those are just our crown jewels.”

While Nintendo could almost certainly fill the top 50 list of the App Store with their endless pile of IPs, their answer makes sense. Nintendo without proprietary hardware is not Nintendo.