A castle uploaded by Redditor karmanaut.
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Minecraft and Microsoft: A Story of Hope

Games and Gaming, Gaming Culture, News

I’ve been playing Minecraft since before multi-player existed. I’ve spent thousands of hours hunting for diamonds, building make-shift dirt huts, and shouting expletives at creepers. Some of my best gaming memories happened in Minecraft’s voxelated environments. I appreciate the vital role Notch played in all of that.

That’s why I couldn’t be happier to hear that Notch has sold Mojang.

Minecraft’s success has come (and stayed) in spite of the work Notch and Mojang have done recently, not because of it. Minecraft and its community have been badly mismanaged for years; the sale to Microsoft is an opportunity to change directions and make things better.

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Mojang’s EULA Problem

Gaming Culture, News

Last week, Marc Watson, Mojang’s Customer Support Manager, dropped a bit of a bomb on Twitter:

Mojang seems to think that their EULA gives them the authority to regulate anything related to Minecraft. It’s true that a well-worded EULA can confer tremendous power (in the U.S., at least), but that power is not unlimited.

Regardless of the legality of it, Watson’s interpretation is hostile to Mojang’s customers. It’s time for Mojang to do some soul-searching. What kind of company do they want to be?

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Building Game Communities

Features, Games and Gaming, Retrospectives

It seems like game developers and publishers tend to take a few different strategies with how they release and support their games. This can be for any number of reasons, like meeting a release date, reaching specific sales numbers, and experimenting with sales models. Let’s take a look at what works and what doesn’t.

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Levels Of Detail Podcast: A Very Special Late Live Edition (03.01.11)

Games and Gaming, News

There’s something special waiting for you inside this episode of the LOD Podcast. What, you ask? Well, for one thing, we managed to actually get in the same room to record things. Will that carry over to an actual increase in quality? You decide, as we briefly cover such topics as the inevitable success of the Japanese 3DS launch, OnLive’s bold marketing push, and Activision seeing more dollar signs out of Guitar Hero; and speculate about the one of the first forays of popular music into narrative games. Listen, share it with your friends, and shoot us some feedback at LODpodcast@LevelsOfDetail.com