Games and Gaming, Hardware

Bullet The Blue Foot

Microsoft walked back on restrictive provisions it had put in place for the sale and distribution of new games for the Xbox One, but now it’s added a new rule that limits developer access to Kinect.”

‘Corporations may be people, friend’, but by god they are people who are dumb as hammered dogshit.

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Levels Of Detail Podcast: Gently Caress Everything Edition (06.22.11)

Games and Gaming, News

Well, today’s podcast would have come online earlier today, but due to a bewildering array of extenuating circumstances, it’s going up late. My frustrating day certainly matches the tone of the news we have for this week, what with EA deciding to retake their Asshole Crown and the gamer bitchfest about every decision made by any game company reaching deafening levels of volume. There was some good news as well, Valve is taking one of their games free-to-play, Al Gore backs gaming as a legit medium, and Microsoft released the Kinect SDK beta. So, please, Share and Enjoy; I’m going to get drunk.

LOD Podcast Episode 31 (06/22/11)

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Levels Of Detail Podcast: Defenders of the English Language Edition (02.25.11)

Games and Gaming, News

In this episode of the Levels Of Detail Podcast, we start off all positive and stuff for a change. Bulletstorm gets a positive review from the one of us who has played it, Microsoft officially announces their intention to release a PC SDK for the Kinect, a beloved game franchise returns from the dead, and Double Fine gets a chance to resurrect our childhood. All this feel-good can’t last, of course. Vietnam gives gamers a bedtime, Bethesda resurrects one of Acclaim’s worst advertising ideas, the Nintendo 3DS lineup turns out to be rather threadbare, Blockbuster goes up for sale, and we discuss the balance between Facebook games and real games. Please, share and enjoy, and shout back at us at LODpodcast@LevelsOfDetail.com.

LOD Podcast Episode 18 (02/25/11)

Stolen from http://www.flickr.com/photos/jacked01/
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Levels Of Detail Podcast: Vacationing as a Popsicle Edition (01.04.11)

Games and Gaming, News

Well, I fear it is time for me to say those dreaded words for all of you: the Levels Of Detail Podcast is going on break. I’m off to Europe for a vacation for the next week or so, and so in that time, there will unfortunately be no podcast. I have made arrangements with the gaming industry to release no news of any import while we’re away, so don’t worry about missing anything from us.

However, while we’ve got you here, why not listen to this brand new podcast? We’ve got the preliminary results from Child’s Play 2010, our collective hard-on for Bulletstorm grows ever larger, the Kinect clones are coming, Harmonix might be in more trouble than we think (or none at all), and we gaze deep into our navels regarding explosive barrels and the preferred coloration thereof and why Minecraft hit the right buttons to become a smash hit. Enjoy, and we will talk at you again in two weeks.

LOD Podcast Episode 9 (01/05/11)

Stolen from http://www.flickr.com/photos/statefarm/
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Levels Of Detail Podcast: Christmas in the Burn Ward Edition (12.21.10)

Games and Gaming, News

Preparations have begun in earnest for the annual family tradition of subjecting poultry to our pathetic attempts to render something resembling the Rockwell-esque family feast ideal. Neighbors have been notified, the proper authorities alerted and the Army is on standby in case we have a repeat of two years ago and need to, as the documentary film Aliens taught us, pull out and nuke the site from orbit (it’s the only way to be sure). This year, our household has decided to add third-degree burns to the roulette wheel of potential disasters by frying our turkey. We hope to produce a juicy and succulent bird for the family, or to at least go out in a flavor-injected twenty-foot fireball.

But you are not here to read about our culinary misadventures; you’re not here to read at all! For the podcast this week, we have some useful consumer advice on this week’s big game sales, the cancellation of the Ender’s Game game, Kinect possibly takes a tentative step towards the future, we finally codify our lambasting of game company executives into a new segment, and I give my thoughts on Need for Speed: Hot Pursuit. Please, enjoy!

LOD Podcast Episode 7 (12/21/10)

stolen from http://www.flickr.com/photos/lucybird/
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Levels Of Detail Podcast: Turkey Coma Edition (11.30.10)

Games and Gaming, News

Having crawled out from underneath several metric tons of leftover turkey, stuffing and gelatinized cranberries, we’re back with a new podcast! Fortunately, the rest of the gaming industry took the rest of last week off, as well, so we actually had a slight news shortfall! Fortunately, Ben came through with an awesome bit about Minecraft and the emergence of some strange form of collective governance from the chaos. Also, we have Pachter continuing to fail to justify his existence, Hollywood screws up the Uncharted movie, and we reach new depths of content desperation while discussing my local Fry’s Electronics. Enjoy! Enjoy.

LOD Podcast Episode 3 (11/30/10)

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Levels Of Detail Podcast: A Slightly More Portentious Second Episode (11.22.10)

Games and Gaming, News

Well, we said Saturday or Sunday, and it appears to be Monday (Tuesday, more like), but here we are regardless. Yes, it’s the second episode of the Levels Of Detail Podcast, and while our sense of timing has degraded somewhat, the quality of the podcast itself has improved! We have our names at the start of the podcast, so you know who’s filling your ears with news and mic pops! We have music at the beginning and end! Be amazed! Or at least experience mild bemusement! We also have news on the next LEGO movie game, we peruse Black Friday ads for your edification, Kinect is Goddamn magic, ESPN contains uninformed asshats, and I ramble on about how the Assassin’s Creed series is punk to the very core. Enjoy, dear listeners.

LOD Podcast Episode 2 (11/22/10)

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E3 By Proxy: Kinect Impressions

Features, News

My reaction to the new push for motion controls in gaming is the same as it is for 3D gaming: confusion, skepticism, and a dash of bewilderment to taste. It’s as if all of a sudden we found that game controllers caused cancer, or made your hands fall off, or that they all somehow managed to go on strike, and we are now forced to find some new way to play our games without them.

The corporate enthusiasm for the new motion control devices is understandable; they have a product to push and they’re gonna hype the hell out of them in order to do so, which includes making game controllers seem like a poor substitute for the lag and disconnected feel that motion controls give you. What I don’t understand is why so many gamers go right along with the hype. In the Kinect line, the Move line and the 3DS line, the attitude seemed like not only was this new thing so much better than the old thing, but actively made the old thing worse or even bad. People seem to think that these new gadgets they’re trying to push have completely ruined the things we still love to play with. I get the corporate side, it’s their job to get us to buy new things, but we don’t have to be lead along by the nose. New things are good and all, but just because something new and improved has come along doesn’t mean you leave the old stuff by the side of the road, electrical taped into a black trash bag.

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