News, The Bucket

In an inspiring announcement from a massive gaming corporation, it was revealed that a large chunk of fuck was youed. Many respected analysts opined ‘fuck,’ although some also followed up with ‘you’.

Expectations were stated that a veritable Blizzard of fucks would ensue, distracting dimwits from the irony of dumbass manipulative game-company names like Activision and Vivendi, to the advantage of a gaggle of the Investing Class who wouldn’t know a video game from a goddamned bus ticket.

Activision-Blizzard executive old-fuck wunderkind Bobby Kotick explained ‘Wheee! Money!’

In related news, the usual cadre of fast-talking asshole Business Scumbags were expected to make ludicrous amounts of money on the backs of sweatshop-labor coders, designers, and artists. Film at fucking 11.

A Blizzard of Fucks

Aside
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Levels Of Detail Podcast: Who Are You People Edition (11.02.11)

Games and Gaming, News

After a long absence, we have returned! Work and life may interfere, but nothing will stop us from nattering inanely into your earholes about beer! And games! Always with games.

After reviewing what we’ve been doing while we’ve been away, we dive right into the news with descriptions of the new Portal 2 Puzzle Creator, Battlefield 3 sells 5 million units in the first week and simultaneously destroys my faith in humanity and sets EA up for massive disappointment when Modern Warfare 3 inevitably sells that much in a day, the most unexpected Halloween special DLC pack we’ve ever seen, Blizzard jumps the shark and steps in it, and more, in this week’s hopefully final return of the Levels Of Detail Podcast. Please, Share and Enjoy.

LOD Podcast Episode 38 (11/02/11)

Intro Music: Caravan Palace – Crash

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Levels Of Detail Podcast: Easily Distracted Edition (08.04.11)

Games and Gaming, News, Retrospectives

We’re back from vacation this week, and as a consequence, we’re a little…loopy, and not just from our customary alcoholic beverages. Many tangents are had, odd routes followed, and a higher-than-average amount of movie references made, especially for an episode where so much actual news is imparted. Defense of the Ancients 2 will be revealed to the world at Gamescom in Cologne, the Humble Indie Bundle 3 is here, Australia makes serious steps towards an R18+ rating, and everyone decided to be stupid while we were gone, with Blizzard basically sticking a knife into the heart of their fanbase for Diablo 3, Ubisoft returning to always-on DRM for Driver: San Francisco and more, EA getting Dragon Age 2 pulled from Steam with their “me-first-gimmie-gimmie” approach to DLC, and Nintendo almost halves the price of the 3DS in an attempt to get people to buy their newest shiny toy. Please, Share and Enjoy.

LOD Podcast Episode 35 (08/04/11)

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Building Game Communities

Features, Games and Gaming, Retrospectives

It seems like game developers and publishers tend to take a few different strategies with how they release and support their games. This can be for any number of reasons, like meeting a release date, reaching specific sales numbers, and experimenting with sales models. Let’s take a look at what works and what doesn’t.

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Levels Of Detail Podcast: Heinous Crimes Edition (02.13.11)

Games and Gaming, News

Piracy occurs on the big bad Internets, as Crysis 2 gets leaked and spread far and wide through the less reputable channels of the World Wide Web. Also, Ben and I express confusion as to the appeal of Battlestar Galactica, Activision summons the ghost of an old franchise in order to twist it into something new and horrifying, Chell from Portal joins the ranks of female game characters that look like actual women, we alternately defend and accuse gamers of being sexual deviants, more confusion as to what the Hell is going on in David O. Russell’s head, and a new gaming peripheral that’s tailor-made for this podcast debuts. Please, share and enjoy, and contact us at LODpodcast@LevelsOfDetail.com.

LOD Podcast Episode 15 (02/13/11)

Stolen from http://www.flickr.com/photos/statefarm/
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Levels Of Detail Podcast: Christmas in the Burn Ward Edition (12.21.10)

Games and Gaming, News

Preparations have begun in earnest for the annual family tradition of subjecting poultry to our pathetic attempts to render something resembling the Rockwell-esque family feast ideal. Neighbors have been notified, the proper authorities alerted and the Army is on standby in case we have a repeat of two years ago and need to, as the documentary film Aliens taught us, pull out and nuke the site from orbit (it’s the only way to be sure). This year, our household has decided to add third-degree burns to the roulette wheel of potential disasters by frying our turkey. We hope to produce a juicy and succulent bird for the family, or to at least go out in a flavor-injected twenty-foot fireball.

But you are not here to read about our culinary misadventures; you’re not here to read at all! For the podcast this week, we have some useful consumer advice on this week’s big game sales, the cancellation of the Ender’s Game game, Kinect possibly takes a tentative step towards the future, we finally codify our lambasting of game company executives into a new segment, and I give my thoughts on Need for Speed: Hot Pursuit. Please, enjoy!

LOD Podcast Episode 7 (12/21/10)

Stolen from http://www.flickr.com/photos/brianbutko/
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Levels Of Detail Podcast: Now With News Edition (12.03.10)

Games and Gaming, News

My oh my, do we have an episode for you all tonight. Many interesting things happened between the last episode and tonight, so many that we had to push off some of the news until the weekend. Still, we have more than enough to satisfy your desires for the finest in low-fi gaming chatter. EA kicks Harmonix while they’re down, Sony tries and fails to one-up Microsoft’s Kinect sales announcement while Microsoft debuts a rewards program that’s equally unimpressive, Team Meat mocks PETA’s pitiful attempts to attention whore the Super Meat Boy release, another Japanese attempt at making a game for “Western” audiences looks like garbage, and the federal government botches their first DMCA copy-protection prosecution.

Oh, and if you’re looking for the video links I promised in the episode, the Mr. Minecraft video is here, and just because you deserve it, here’s a video of Tofu Boy in action. Remember, type “petaphile” into the character select screen, and not only will you get to participate in an awesome PETA troll, but you get a Steam achievement for doing so.

LOD Podcast Episode 4 (12/03/10)

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StarCraft II : The Eldritch Mystery of Custom Maps Part II

Features, Games and Gaming

Part I to this aimless ramble is here.

By not allowing users to distribute their custom maps and requiring  authentication to get a map hosted on their servers, Blizzard make themselves the middleman. They want to control the types of games you can play. Censoring out ones they don’t like so much, you know, with the iron-not-quite-gentle-fist-of-oh-watch-out-almost-Godwinned-this-post of corporate control.

But it’s really, I suspect, a way to monetize content. To take advantage of novel games that might get far more popular than one could reasonably expect; and even more harrowing, free.

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StarCraft II : The Eldritch Mystery of Custom Maps Part I

Features

It isn’t often I’m moved to rant about video games. There are plenty of other nerds with better thought-out opinions, usually supported by graphs and proofs and the phrases “non-trivial”, and “Let N be…”.

But this, this is a hill where I plant my flag, affix bayonets, and take a stand, with all the power in my laughably flabby body with questionable hygiene.

Custom. Maps. In StarCraft. II.

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Starcraft II on sale around the world

Games and Gaming, News

Long-awaited real-time strategy game (RTS) StarCraft II: Wings of Liberty has gone on sale after a 12-year wait. The game follows on from the 1998 release of StarCraft, putting the player in command of a group of humans battling for survival against an insect horde and telepathic aliens. StarCraft II now holds the record as the longest time between sequels. The first edition sold over nine million copies and is seen as one of the defining games of the genre, along with EA’s Command & Conquer.
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