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Levels Of Detail Podcast: Easily Distracted Edition (08.04.11)

Games and Gaming, News, Retrospectives

We’re back from vacation this week, and as a consequence, we’re a little…loopy, and not just from our customary alcoholic beverages. Many tangents are had, odd routes followed, and a higher-than-average amount of movie references made, especially for an episode where so much actual news is imparted. Defense of the Ancients 2 will be revealed to the world at Gamescom in Cologne, the Humble Indie Bundle 3 is here, Australia makes serious steps towards an R18+ rating, and everyone decided to be stupid while we were gone, with Blizzard basically sticking a knife into the heart of their fanbase for Diablo 3, Ubisoft returning to always-on DRM for Driver: San Francisco and more, EA getting Dragon Age 2 pulled from Steam with their “me-first-gimmie-gimmie” approach to DLC, and Nintendo almost halves the price of the 3DS in an attempt to get people to buy their newest shiny toy. Please, Share and Enjoy.

LOD Podcast Episode 35 (08/04/11)

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Levels Of Detail Podcast: Golden Ticket Edition (03.30.2011)

Games and Gaming, News

No, it sadly isn’t a real Golden Ticket to Valve’s headquarters, but listener Katrel was nice enough to make it for us after our opining last week (he tells us he found it in a “box” of Portal 2), which takes the sting away a little. Thanks, Katrel!

This week has been slow for the gaming industry, allowing us to bring you all the news that is fit for your eagerly awaiting ears. We cover things like hacker troubles in Zynga-land, the state of PC ports, and how Nintendo is managing to mess up a product that is selling out anyways, as well as Metacritic’s lose-lose developer ratings system.

For feedback, complaints, and suggestions, hit us up at LODpodcast@LevelsOfDetail.com. If you’re listening to us via iTunes, please review us so we aren’t so sad and lonely.

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Levels Of Detail Podcast: A Very Special Late Live Edition (03.01.11)

Games and Gaming, News

There’s something special waiting for you inside this episode of the LOD Podcast. What, you ask? Well, for one thing, we managed to actually get in the same room to record things. Will that carry over to an actual increase in quality? You decide, as we briefly cover such topics as the inevitable success of the Japanese 3DS launch, OnLive’s bold marketing push, and Activision seeing more dollar signs out of Guitar Hero; and speculate about the one of the first forays of popular music into narrative games. Listen, share it with your friends, and shoot us some feedback at LODpodcast@LevelsOfDetail.com