Games and Gaming, Gaming Culture

Inside the disintegration of a game jam reality show

“Every side was pulling for what they wanted, and in the end the side that mattered most got burned. We can’t have that,” Rosen writes, in a post that details the behind-the-scenes evolution of a modest game jam into a “terrifyingly enormous spectacle.”

Inside the disintegration of a game jam reality show at Gamasutra

Gaming Culture

Lord of The Flies

This is where things can get unpleasant. You can handcuff people. You can break people’s legs with axes. You can force them to eat tainted food or drink bleach. These are mechanics coded into the game with the presumed intention of making the game more fun for players.

Let’s think about that what that means for a moment. The game designers believed that their game would be improved by the ability to kill other player characters by forcing them to drink bleach.

The New Statesman worries about the Meaning of DayZ.

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I have had so many dreams like this. The world is being destroyed — sucked into the sky by some kind of Vogon Constructor Fleet Analogue — and all you have to do is survive. For 6 minutes. Well, that and not drown (by staying away from the proliferating holes in the disintegrating world) or starve (by not picking up enough of the Green Food Cubes).

This is an utterly simple prototype, but I find it mesmerizing. And (like so many cool, free, tiny games appearing these days) it makes me want to learn Unity. Free download for Win/Mac/Linux.

Things To Play

I Have Had Dreams Like This

News

Defending The Bait-and-Switch

We didn’t design this as a “pay to play” or “pay to win” game. It is designed as a free-to-play title where players can commit time or money towards their play experience, and every piece of content in the game is accessible without having to spend a dime.

So what could you pay for in the game, then? If you’d like, you can pay to expedite wait times, dig times, unit production and upgrades, cosmetic enhancements, and bolster defenses for a period of time.

Jeff Skalski, senior producer of the execrable bait-and-switch, pay-to-play new iOS version of the venerable Dungeon Keeper, valiantly attempts to defend the indefensible.

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This Is What You Want, This Is What You Get

Games and Gaming, Gaming Culture

“Do you hate children, stav?” folks have been known to ask me, all quizzical-like, expecting me to demur, because come on, what kind of monster could hate children?

I tend to respond, as Mickey Rourke did, playing Charles Bukowski in the underappreciated 1987 movie Barfly, when asked about people in general: “I don’t hate children, I just feel better when they’re not around.”

But the truth is, at least in the limited time I have available for playing video games on my computer machine, that I actually do hate children and I wish they would just go away. With one small addendum: the children that raise my ire range in age, I suspect, from maybe 13 to, say, 33. So technically, I guess, they’re not children at all, except in one important way: like all humans with underdeveloped emotional intelligence, they can be complete assholes.

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The Landscape Photographers of Los Santos — 2862 (at the moment) photos from Grand Theft Auto 5. See also Street Photo V and Dear Mom and Dad.

Games and Gaming

Landscapes of Los Santos