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May the Mods be with You, a List of Star Wars Mods (Part 2)

Features, Retrospectives

Once again I’m back to walk through one of the most common PC game modification settings ever: Star Wars. The first installment covered FPS mods, this time, RTS games are getting the treatment. Despite the Star Wars series having many official RTS licenses over the years: Rebellion, Force Commander, Galactic Battlegrounds, and Empire at War, there have been limitations with each (Scope, game engine, the game being any good).

EDIT: Part 3 is out now. Check it out! Continue reading

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May the Mods be With You, a List of Star Wars Mods (Part 1)

Features, Games and Gaming, Retrospectives

So if you’ve been playing PC games long enough, you probably feel like every game that comes out that isn’t already one of LucasArts’ 12 Million Star Wars games has its own Star Wars mod. Well, you wouldn’t be far off. There are a whole lot of them. Today I’m just covering the FPS games, but RTS, Space Sims, and others will be covered in the next installments.

EDIT: Check out Part 2 and Part 3! Continue reading

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Won’t Get Fueled Again

Features, Games and Gaming, Retrospectives

I’m on a heavy, powerful street bike. I’ve been riding for an hour or two, with breaks, and yes, I’ve been drinking beer. With some vintage The Hold Steady on my headphones, I can barely hear the roar of the engine, but there’s very little traffic, and I’ve only missed the best line on a few corners so far, but given the amount of booze I’ve managed to neck, that may change soon.

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The Lost Starfighter: X Wing

Features, Games and Gaming, Retrospectives

Hi, and welcome to The Lost Starfighter – LevelsOfDetail’s retrospective on that much-mourned loss to the PC gaming scene, the Space Combat Simulator.

For the first column, an intro-retrospective not about my first Space combat sim, but probably my favourite: X Wing.
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This Is A Post About Rocket Arena 3

Games and Gaming, Retrospectives

I have a deep and abiding love for Rocket Arena 3. I believe that after all these years, it remains the pinnacle of pure, unadulterated deathmatch play, stripping away everything extraneous to get to the equisite, zen-like, blood-soaked core. The perfect meld of simplicity and depth, strategy and reflex, skill and ballistics. And, my love for Team Fortress 2 and Left 4 Dead 2 in recent times notwithstanding, RA3 remains the sweet stratospheric Everest of my long, long computer gaming career.
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4 Reasons Why Team Fortress Classic is Better Than Team Fortress 2

Games and Gaming, Retrospectives

Team Fortress 2 (TF2) was released in October 2007 as part of the Orange Box, which will be known to our children and our children’s children as the best Value in History, even better than the famous Christmas season when United Automatons forgets to charge extra for the vibrator attachment. Team Fortress 2 exemplified team-based gaming, providing the player with nine different classes, all with unique abilities. For example, the demoman could launch grenades to create chokepoints or to destroy weapons emplacements, while the spy could cause a spontaneous ballooning in the posterior cerebral artery of the player whose character he backstabbed.

TF2 certainly has some merits, but if that noble game is a polished-up Ferrari, then Team Fortress Classic (TFC) is the junker with NOS, an old piece of shit that doesn’t look so hot but which is loaded up with mods, memories and not just a few bits of illegal swag. Below I present four reasons why TFC is better than TF2. Continue reading

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Doom, Duke3D and More: A Guide To Some Early FPS and Source Ports

Features, Retrospectives

Are you an aging gamer, like me, and do you find yourself pining for the days of gaming yore occasionally, when the sound and fury of the latest warporn deathsim Medal of Duty and Honour: America’s Bullet Pride game, fun as it might be, has left your head ringing? Yearn for some simple sprites and some chiptuney soundtracks? Is your computer a bit crap and does 11,000 frames per second† sound like something you might enjoy?

Well, read on, friends.

†Note: actual performance may vary.
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