Sometimes mockery is the best response.

Gaming Culture


the vanishing of ethan carter

Important Internet Opinion: The Vanishing of Ethan Carter

Games and Gaming, Reviews

I never tire of walking around and looking at stuff in video games, as in life. Walking around and looking at stuff, I’m going to suggest mostly because it just occurred to me right this minute, is one of the great joys of being human. Or being a dog, I guess, but make no mistake friends: dogs can’t play video games, and that’s why they spend so much time licking their own genitals.

The Vanishing of Ethan Carter, you’ve probably heard, is one of the best-looking video game places thus far in the young history of video games to walk around and look at stuff in. What you’ve heard is true. It is breathtaking.

The sounds of loons hooting on the lake, the rustling of leaves and the quiet sussuration of the wind, the play of slanting sunlight through the foliage, and all that’s lacking is the damp autumn smell of leaves to put you right there. It is — as long as you don’t stray too far from the path they developers want you to walk — utterly convincing. It’s a triumph, and I salute the artists and developers who made the place. I recommend it without reservation as a quiet, beautiful (if somewhat eerie) virtual place to visit.
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Games and Gaming

Innovated Too Much

“Dungeon Keeper suffered from a few things. I don’t think we did a particularly good job marketing it or talking to fans about their expectations for what Dungeon Keeper was going to be or ultimately should be. Brands ultimately have a certain amount of permission that you can make changes to, and I think we might have innovated too much or tried some different things that people just weren’t ready for. Or, frankly, were not in tune with what the brand would have allowed us to do. We like the idea that you can bring back a brand at EA and express it in a new way. We’ve had some successes on that front, but in the case of Dungeon Keeper, that just didn’t connect with an audience for a variety of reasons.”

EA Mobile boss and brand-fetishist Frank Gibeau, positively dripping with contempt for his customers


Softcore Gamer

Features, Games and Gaming

Do you think of yourself as a game enthusiast, or even, heavens forbid, a ‘hardcore gamer’? If you’re reading this, you must be some species of gamer, someone who likes to talk about games and read about games and even, once in a while, play them. Well, I’ve got a question for you: how many of the truly great games have you played?

A recent post on Gamefilter got me thinking about my own video gaming history, which stretches back at this point into the deep mists of halcyon time, the mid 1970s. I’ve been playing games on screens for nearly 40 years, a statement that makes my eyes go a bit wobbly as I type it. I admit that from the early 80s to early 90s, I pretty much only played arcade games, mostly in bars, because bars were a lot higher up my priority list in those days, and I didn’t play much of anything from the early 90s up into the late 90s, because I was wandering around the planet (and also spending entirely too much time in bars, if I’m honest). But still: four freaking decades.

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Drinking and Driving

Features, Retrospectives

It’s Friday evening again, and as we’ve done so many hundreds — thousands? — of times before over the past 30 years, the Bearman and I are drinking together. He’s got rye and water, and I have my usual crappy Korean beer. We’re sitting on a cliff at the edge of the caldera high on top on an extinct volcano, looking down into the crater lake under clear blue skies, enjoying the view before we get back on the road. We’re talking about our wives and our jobs and whatever else comes to mind, as we always have, just shooting the shit and trying to figure stuff out. And failing, but the fun is in making the attempt. A storm front looks to be coming in from the east, so we decide to head west, around the rim of the caldera, and make for the ocean coast. We finish our drinks, fire up our engines, and go. It’ll probably take us a couple of hours to reach the seaside, but we have time, and we have booze. The new thing here, though, is that he’s on one side of the Pacific Ocean, and I’m on the other, and there are no drink-driving laws being broken. We’re Online Freeriding in FUEL.

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Games and Gaming, Gaming Culture

Inside the disintegration of a game jam reality show

“Every side was pulling for what they wanted, and in the end the side that mattered most got burned. We can’t have that,” Rosen writes, in a post that details the behind-the-scenes evolution of a modest game jam into a “terrifyingly enormous spectacle.”

Inside the disintegration of a game jam reality show at Gamasutra

Gaming Culture

Lord of The Flies

This is where things can get unpleasant. You can handcuff people. You can break people’s legs with axes. You can force them to eat tainted food or drink bleach. These are mechanics coded into the game with the presumed intention of making the game more fun for players.

Let’s think about that what that means for a moment. The game designers believed that their game would be improved by the ability to kill other player characters by forcing them to drink bleach.

The New Statesman worries about the Meaning of DayZ.