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For realsies, this time. Maybe.

Games and Gaming, News

Seriously. Every joke has been made. All the snark has been used up. Every dead horse has been revived and then beaten to death again.

Yet, it seems we’re on it again:  Gearbox Software, makers of Borderlands, has officially confirmed picking up the development of Duke Nukem Forever where 3DRealms left it, and release is planned sometimes in 2010.

Given the history (we don’t believe in curses, OR DO WE?) for this particular  title, LevelsOfDetail advises its readership not to hold their breath.  This might in fact result in dizzyness, a bluish discoloration and death, or worse, an headache.

[WSJ, via Kotaku]

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Research subjects apply here.

Games and Gaming

Metafilter user a sourceless light is working on an undergraduate anthropology thesis revolving around FPSs.  She’s looking to interview  FPS players and modders from Doom onward with a focus on Valve games, online gaming and military-style games. Just the kind of stuff us folks at Lud do every day. Well, ok, she’s a real researcher. And I’m sure in anthropology you’d be way less exposed to unfortunate “incidents” like that time when we – but I digress.

Given the breadth of her project, she’s open to all kinds of experiences and perspectives, which is where you come into play: she’s interested in  hearing them from you (yes, you!).

If you feel like helping, you should drop her an email at cbmckusick [at] berkeley [dot] edu : she’ll be happy to hear from you and will proceed to run wires through yo interview you, either by email or even personally if you’re: a. in the Bay Area, and b. so inclined. But mostly a.

So, please don your radiation suit, remove any metallic objects you might be carrying on yourself and assume position #1145-a required for the application process. Application process will begin in three, two, one…

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To the Edge of the World

Games and Gaming

Dutch artist Robert Overweg is, in his own words, a photographer in the virtual world. The worlds designed in first (and third) person shooters, in his artistic vision, are the new spaces where contemporary society dwells (which is correct, at least if you consider the authors of this blog as “contemporary society”). He’s not very  interested in where the action is, however, preferring to explore and ‘shoot’ at the tranquil fringe of maps and levels or, quite literally, at the end of the world.

The End of the Virtual World: a scene from Modern Warfare 2. Image by Robert Overweg

The End of the Virtual World: a scene from Modern Warfare 2. Image by Robert Overweg

The huge (4′ by 3′) aluminium prints  are a part of his exhibition at the Concrete Image Gallery, Amsterdam, until Jul. 31st, 2010.

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waka-waka-waka

News
Toru Iwatani's sketches for the original Pac Man

A sketch for the Pac Man maze

Professor Toru Iwatami, the creator of Pac-Man, recently traveled to The Netherlands to speak at the Festival of Games in Leeuwarden. Along the way, on the bus, he produced a folder from his briefcase, inside it the original sketches for Pac-Man.

Toru Iwatani shows the preliminary sketches for Pac Man

Sketches for the Pac Man character

In terms of game design, this is Michelangelo’s Creation of Man. Except that Mike never traveled to Leeuwarden to receive the Guinness prize for most installed coin-op games.

Via Control. Pics by Sandra Pompe.