READ MORE

PUBG and the Trusty Pan

Games and Gaming

PlayerUnknown’s Battlegrounds aka PUBG aka Plunkbat has been cropping up on a lot of people’s Steam friends lists lately. I’m here to extol the virtues of one of its most humble weapons: Pan. On its face, it’s just another melee weapon like Crowbar, Sickle, and Machete. Sure, it’s better camouflaged than the red Crowbar that tends to stick out while prone. The shiny steel of the Machete or Sickle can catch the eye compared to the seasoned patina of Pan. But that’s not what makes it special:

Unlike its brethren, it can block bullets while strapped to your back or held in the hand. As opposed to the game’s purpose-made body armor and helmet, its sturdy cast-iron construction never degrades. Pan is eternal.

In preparation for the next “Battle Royale”, the backstage elves of Erangel (PUBG’s first map) presumably run around quickly restocking ammo from a massive stockpile hidden under Stalber mountain. Mechanics quickly gas up cars and patch up bullet holes in boat hulls. Scores of parachute riggers repack infallible primary chutes that ensure their occupants die after they hit the ground. But all the Pan gofers have to do is round up the Pans from the previous round, occasionally scrape off some flattened 9mm rounds, and return them to the nearest apartment kitchen or warehouse.

Only one squad wins, but Pan lives on.

READ MORE

Building Game Communities

Features, Games and Gaming, Retrospectives

It seems like game developers and publishers tend to take a few different strategies with how they release and support their games. This can be for any number of reasons, like meeting a release date, reaching specific sales numbers, and experimenting with sales models. Let’s take a look at what works and what doesn’t.

Continue reading

READ MORE

Levels Of Detail Podcast: Golden Ticket Edition (03.30.2011)

Games and Gaming, News

No, it sadly isn’t a real Golden Ticket to Valve’s headquarters, but listener Katrel was nice enough to make it for us after our opining last week (he tells us he found it in a “box” of Portal 2), which takes the sting away a little. Thanks, Katrel!

This week has been slow for the gaming industry, allowing us to bring you all the news that is fit for your eagerly awaiting ears. We cover things like hacker troubles in Zynga-land, the state of PC ports, and how Nintendo is managing to mess up a product that is selling out anyways, as well as Metacritic’s lose-lose developer ratings system.

For feedback, complaints, and suggestions, hit us up at LODpodcast@LevelsOfDetail.com. If you’re listening to us via iTunes, please review us so we aren’t so sad and lonely.

READ MORE

Levels Of Detail Podcast: A Very Special Late Live Edition (03.01.11)

Games and Gaming, News

There’s something special waiting for you inside this episode of the LOD Podcast. What, you ask? Well, for one thing, we managed to actually get in the same room to record things. Will that carry over to an actual increase in quality? You decide, as we briefly cover such topics as the inevitable success of the Japanese 3DS launch, OnLive’s bold marketing push, and Activision seeing more dollar signs out of Guitar Hero; and speculate about the one of the first forays of popular music into narrative games. Listen, share it with your friends, and shoot us some feedback at LODpodcast@LevelsOfDetail.com

READ MORE

May the Mods be With You, a List of Star Wars Mods (Part 3)

Features, Games and Gaming, Retrospectives

In parts one and two we covered FPS and RTS Star Wars mods, respectively. Now it’s time for us to turn our attention to anything that doesn’t fit in those first two categories. There turns out to be not that much. Most games with modding tools are for those first two genres. Luckily, it turns out I missed a few mods in the first two parts, so I’ll include those here as well. Continue reading

READ MORE

May the Mods be with You, a List of Star Wars Mods (Part 2)

Features, Retrospectives

Once again I’m back to walk through one of the most common PC game modification settings ever: Star Wars. The first installment covered FPS mods, this time, RTS games are getting the treatment. Despite the Star Wars series having many official RTS licenses over the years: Rebellion, Force Commander, Galactic Battlegrounds, and Empire at War, there have been limitations with each (Scope, game engine, the game being any good).

EDIT: Part 3 is out now. Check it out! Continue reading

READ MORE

May the Mods be With You, a List of Star Wars Mods (Part 1)

Features, Games and Gaming, Retrospectives

So if you’ve been playing PC games long enough, you probably feel like every game that comes out that isn’t already one of LucasArts’ 12 Million Star Wars games has its own Star Wars mod. Well, you wouldn’t be far off. There are a whole lot of them. Today I’m just covering the FPS games, but RTS, Space Sims, and others will be covered in the next installments.

EDIT: Check out Part 2 and Part 3! Continue reading

READ MORE

Levels Of Detail Podcast: At Least We Look Professional Edition, Part 2 (1.27.11)

Games and Gaming, News

Here is the promised second bit of our back-from-vacation podcast. We hope you missed the sounds of our voices ringing in your ears and our enjoying our new header image. (For the record, it’s Kasey on the right, and yours truly on the left.)

After wrapping up the first half of the episode, we moved on to covering Valve’s delightful Portal 2 announcement, Sony and Activision’s PS3 hacking and CoD:MW2 troubles, more amusing “analysis” from Michael Pachter, Japan’s ongoing JRPG problems, and some awful gaming promotions that make us feel like we’re in 1995. Join us this weekend for another podcast of dubious quality and certain drinking.

READ MORE

Gaming Underdogs of 2011

Features

We’ve heard a lot about the AAA games coming out in 2011 like Bulletstorm, Diablo III, and Portal 2. But what else do we have to look forward to, especially in that sweet spot of $10-15?

2010 was a bumper year for the indie gaming community, and 2011 looks to be continuing that trend. Here’s what looks awesome for the upcoming year. (Note: some of these games don’t have announced release dates, and most of the ones with release dates are subject to change.)

Continue reading

News

According to the Vancouver Province, Relic developer and Vancouver native Brian Wood, who worked as lead designer for the Company of Heroes series, swerved to take the brunt of an oncoming car on the driver side. The accident occurred Friday night in Washington State. Police report that had he not taken this last-second action, both he and his wife would have been killed.

A brave final act for a talented man.

.

Link