Defending The Bait-and-Switch

We didn’t design this as a “pay to play” or “pay to win” game. It is designed as a free-to-play title where players can commit time or money towards their play experience, and every piece of content in the game is accessible without having to spend a dime.

So what could you pay for in the game, then? If you’d like, you can pay to expedite wait times, dig times, unit production and upgrades, cosmetic enhancements, and bolster defenses for a period of time.

Jeff Skalski, senior producer of the execrable bait-and-switch, pay-to-play new iOS version of the venerable Dungeon Keeper, valiantly attempts to defend the indefensible.