So, on the day of the eighth, being a rather hectic Wednesday for me, I found some time to run over to random.org and I played the tnumber game. My first roll, strangely enough, was a 1. In a DnD game that would have equaled fail. In this game, hat equaled Rush, a puzzle game from the makers of Toki Tori, a game that I recall the name of and nothing else.
For farts and funnies I rolled it two more times to hand over runners-up prizes to the next two folks (That is to say “I’m glad I didn’t play this” awards, in retrospect), and it came up with a six, and then a five. Out of the eight entries, I think I managed to luck out with the easiest one.
The whole game-show-esque results after the jump:
To a Mr. Blaueziege, I am sincerely thrilled that I did not have to drive my bus all the way to Las Vegas, because I would have ACTUALLY SAT DOWN FOR A WHOLE TRIP. And you would have seen 600 lines of “Nothing happened.”, and perhaps “I crashed.” Or maybe “I threw myself through the windshield and under my bus in order to alleviate the boredom. Also I hit a cactus.”
To Mr. jefeweiss, While I have no particular problem with your game, I get the feeling you only named it so that you could feel the schadenfreude of watching another man pay good money to do something he would specifically hate. My wallet thanks random.org for being sympathetic.
And now on to the main feature.
Rush is a puzzle game in the same vein as Chu Chu Rocket. It has you leading blocks into exits of matching color. To do this, there are three simple rules. The blocks have to reach an exit the same color as them. They keep moving in a straight line until they hit something (Either another block, which ends the turn, or a wall, where they turn right.). They will obey little arrows you put down on the ground.
It’s hard to imagine much simpler a puzzle to base this off of. They give you a couple levels to learn these rules, and then off you go.
For starters, this game only felt sluggish during the tutorial. The rest of the time, the game let you move as quick as you like, and when you started the little blocks on their course, they moved at a nice pace. This is key in a game like this, because you DON’T want to sit around for five minutes watching a block move slower than your last bout of constipation. Once they move, you sit there smiling until- “Wait, did that block hit another block? Huh? Oh, okay…let’s move this arrow here…no, that didn’t work. Hmm…” And then you stare until the solution clicks (Or you finally see it after running ninety other ones.).
See, it’s a well known fact that the simplest puzzling concept like, say, stack the blocks, can turn into a nightmarish hell of “WHERE DOES THIS ONE GO?!” and Rush is no exception. By the end of the second world, I had literally scratched a hole in my head. I was only alerted to this fact when I realized my index finger stuck slightly to my mouse. And there’s the other part of this puzzling equation.
This game is addicting. I couldn’t put it away. “Oh, there’s a demo.” I thought. “I can cop out with that.” One hour later, there was a $4.99 deduction from my steam wallet and a transfixed man (me) at my computer desk.
So, what you probably want to know is “Should I buy this, O internet man?”
Yes. Five dollars is the perfect amount for this game. It’s quick to fire up and you can play it for as long as you need.
The only reasons I can fathom for not buying this game are:
- An irrational fear of colored blocks
- A dislike of puzzling games
- Hemophilia in the head area
- Thin skin
- A chronic head-scratching tendancy
Until next time, folks! When we play another round of…
Audience: YOU SAY, I PLAY!