Important Internet Opinion: Singularity

Games and Gaming, Reviews

I’ve played through a few hours of Raven’s everything-old-is-new again First Person Thing, Singularity. I am now prepared to tell you exactly what you need to know about it.

Q: Is it pretty?

A: Yes, it is quite pretty, with the kind of predictable Unreal Engine prettiness that we — or me at least — are starting to get a little weary of. There’s glowy bits and impressive vistas and water that wiggles relatively convincingly, and people almost kinda look like people if you squint at them right. It’s not so much Unreal as the all-too-real duct tape of this generation of shooters, the default choice because ol’ Carmack got interested in rockets on iPhones or something and dropped the ball. Oh well.
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Games and Gaming

“People make maps in Team Fortress 2 specifically for grinding achievements. Bleak, joyless rooms of endlessly spawning bots and resupply crates, where people don’t play the game, they game it. But in one of these, achievement_all_v4, the author’s added a surprise…”

Read more at PCGamer, including comments from Robin Walker of Valve.

Games and Gaming

He Went On To Exclaim

I would love to see us have an online Call of Duty world. I think our players would just have so much of a more compelling experience.” He answers “hopefully” to their follow-up question of whether this is coming, and goes on to explain that their customers have been “clamoring” for the opportunity to pay a monthly fee for multiplayer support, as demonstrated by how much they play for free: “I think our audiences are clamoring for it. If you look at what they’re playing on Xbox Live today, we’ve had 1.7 billion hours of multiplayer play on Live. I think we could do a lot more to really satisfy the interests of the customers. I think we could create so many things, and make the game even more fun to play. “

He went on to exclaim “I am so fucking high right now you couldn’t even believe it, man. I don’t even know where I am.”

Activision CEO Bobby Kotick, in the Wall Street Journal


Steam Summer Sale is on!

Games and Gaming

Steam’s summer sale is on, this time called the “Steam Summer of Peril Sale”. It’s on from 24 June – 4 July, with extra-special one-day-only deals every day in addition to the standard discounts on offer throughout the sale.

Go to the Steam store’s front page for the big overview.

Don’t forget these useful sites:, for cross-region price comparisons; this Steampowered Forum post, for a good, text-only summary of what deals are on (when it’s updated). And when you’re done, visit to see how much money you’ve splurged via the Steam Store this time. Feel free to suggest more using the comments.

Via Digital Distribution Deals.



Toru Iwatani's sketches for the original Pac Man

A sketch for the Pac Man maze

Professor Toru Iwatami, the creator of Pac-Man, recently traveled to The Netherlands to speak at the Festival of Games in Leeuwarden. Along the way, on the bus, he produced a folder from his briefcase, inside it the original sketches for Pac-Man.

Toru Iwatani shows the preliminary sketches for Pac Man

Sketches for the Pac Man character

In terms of game design, this is Michelangelo’s Creation of Man. Except that Mike never traveled to Leeuwarden to receive the Guinness prize for most installed coin-op games.

Via Control. Pics by Sandra Pompe.


Chomsky Comments on Left 4 Dead


I think what’s clear here, in this shot, is that it’s the humans that have the guns, the mandate to power in this situation. The undead, these new immigrants to a world that’s still very strange to them, they are, quite categorically, unarmed.

There is a struggle for hegemony you can see here. Dominion over land, a fight for sovereignity. What would you do if armed strangers came through your land? You’d attack, naturally. You’d defend yourself, is what you’d do. And if we are even attempting to consider the justice in this situation, the undead are merely fending off the humans with their hands, their feet. How much damage could they do? But, time and time again, we see a disproportionate response to this from the humans. A call to arms, a god given Continue reading


4 Reasons Why Team Fortress Classic is Better Than Team Fortress 2

Games and Gaming, Retrospectives

Team Fortress 2 (TF2) was released in October 2007 as part of the Orange Box, which will be known to our children and our children’s children as the best Value in History, even better than the famous Christmas season when United Automatons forgets to charge extra for the vibrator attachment. Team Fortress 2 exemplified team-based gaming, providing the player with nine different classes, all with unique abilities. For example, the demoman could launch grenades to create chokepoints or to destroy weapons emplacements, while the spy could cause a spontaneous ballooning in the posterior cerebral artery of the player whose character he backstabbed.

TF2 certainly has some merits, but if that noble game is a polished-up Ferrari, then Team Fortress Classic (TFC) is the junker with NOS, an old piece of shit that doesn’t look so hot but which is loaded up with mods, memories and not just a few bits of illegal swag. Below I present four reasons why TFC is better than TF2. Continue reading